Diamond Stealth II S220 Rendition V2x00
by Anand Lal Shimpi on November 6, 1997 3:14 PM EST- Posted in
- GPUs
2D Performance of the Stealth II 3D | ||
Winstone 97 | ||
Processor | Business | High End |
Intel Pentium II - 300 | 63.7 | 29.9 |
AMD K6/233 | 53.1 | 22.6 |
Intel Pentium MMX - 233 | 49.0 | 21.4 |
Cyrix 6x86MX/200+ (166/66) | 52.3 | 21.1 |
2D Performance of the Stealth II 3D | ||
Graphics Winmark 98 | ||
Pentium II - 300 | Business | High End |
800 x 600 x 8 | 125 | Not Run |
800 x 600 x 16 | 118 | Not Run |
800 x 600 x 32 | 96.3 | Not Run |
1024 x 768 x 8 | 119 | 139 |
1024 x 768 x 16 | 109 | 115 |
Supported 3D Features | |
Feature | Diamond Stealth II 3D (PCI) |
Anti Aliasing | Capable |
Alpha Bending | Capable |
Bilinear Filtering | Capable |
Gouraud Shading | Capable |
Hardware Triangle Setup | Capable |
Mip Mapping | Capable |
Perspective Correction | Capable |
Texture Mapping | Capable |
Transparency | Capable |
Z-Buffering | Capable |
3D Performance of the Stealth II 3D | ||
Quake 2 Timedemo | ||
Processor | DEMO1 | DEMO2 |
Intel Pentium II - 300 | 17.1 fps | 16.5 fps |
AMD K6/233 | 16.0 fps | 15.2 fps |
Intel Pentium MMX - 233 | 16.5 fps | 15.8 fps |
Cyrix 6x86MX/200+ (166/66) | 14.0 fps | 13.3 fps |
Image Quality
Click on images to enlarge
Note: The above screen shots were taken using the V1000 Renderer for Quake 2, notice the
lack of any colored lighting effects. Those are restored in the MiniGL Beta for the
V2100 chipset..
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